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| Meetin'Bytes | ||||||||||||||||||
Date: Sep 2009 - Dec 2009 Course: Interface and Interaction Design Teammates: Kamaria Campbell, Fei-fei Wang, Peggy Wong My Role: Leading Lo-Fi design phase and designing team logo, doing collaborative work during other design phases Technology used: Axture RP
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Description: We are working with TechSmith to develop meeting software to support groups of 5-12 people. This project is a part of the courses: Interface and Interaction Design. Our project cycle includes: project focus, contextual inquiry, meeting pattern survey, personas & scenarios, Lo-Fi prototyping, Hi-Fi prototyping, final presentation
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| FuturTech Conference 2009 | ||||||||||||||||||
Date: Oct 2009 - Dec 2009 Hosted By: Ross Business School, School of Information, School of Engineering, University of Michigan My Role: Webmaster. I design and implement official website and conference logo. After the website is up, I maintain and update website information. Technology Used: Dreamweaver, CSS, HTML
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Description: FuturTech is the University of Michigan’s premier business and technology conference, bringing together representatives from the Ross School of Business, the College of Engineering, the School of Information, and major corporations from around the world. The conference topic for 2009 is " Beyond Web 2.0 "
Design Sketches:
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| Information System Evaluation | ||||||||||||||||||
Date: Sep 2009 - Dec 2009 Course: Information in Social System: Collections, Flows and Processing Teammates: Abigail Van Bremen, Ana Rosas, Andrew McBride, Tze-Hsiang Lin My Role: Interviewing key people from SRO, building affinity wall and providing recommendation for future and long term use to SRO with team |
Description: U-M SRO provides a wide range of survey design, data collection and data processing service. Our work will assist U-M ICPSR in developing recommendations for SRO to improve their record-keeping practices so electronics files will be accessible and usable
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| Gesture Recognition | ||||||||||||||||||
Date: Sep 2008 - June 2009 My Role: This is an independent work for my undergraduate thesis. I designed the interface and built the system with openCV library. I also conducted usability testing with 36 different users to test my system. Technology used: Processing, OpenCV library, C++, Photoshop, Illustrator
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Description: Mouse and keyboard are the dominant input hardware between human and machine at this time. Under this condition, our movement of control is not natural and many limitations occur during the operating process. Sometimes, our body even suffers chronic illness due to the constant operation. Therefore, this project aimed at developing a system which allows users to control with their hands by analyzing the input image information from a web cam.
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| Nightmarket.web | ||||||||||||||||||
Date: Aug 2008 Teammates: Chunhao Weng, Chen-Yu Yang , Hsiao-Mei Hung, Tao-Sheng Ou My Role: Concep designed our interface, interviewed people in nightmarket and edit most of our team paper Technology used: Processing, Photoshop, Illustrator
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Description: The goal for this workshop was to engage visitors in the oldest street market (it has a rich political and historical context)in Tainan City, Taiwan. My team came up with two Projects to present nightmarket experience to those who never been to nightmarket before. Emotion Map: As seen in the picture, each individual visiting An Ping is allowed to discover their very own emotional space. One might find along the way an alley which produces the feeling of simplicity and tranquility, an owner of a toy shop displaying amazing selling abilities, or the rush of happiness after a simple snack of shrimp rolls. After our team’s observation of the connection of experiences in An Ping with the emotions generated, we designed the Emotion Map allowing visitors in An Ping the ability to display their emotions through color of different spaces that left great impression. As a result, the more input of emotions creates an interesting map which tells stories of the public space we observe.
Back Track Map: In this project, we use consumer choices to create this map. In Tainan Wusheng night market, we started with choosing a stall as our starting point, asking consumers what is their favorite consuming experience before this stall, and then we proceeded to the next stall according to the information consumers provided. When we arrived at the next stop, we asked the same question and moved to the next one. When information reached a certain amount, we went back to our starting point and created another route by using the same method. After many routes were created, this map revealed many consuming patterns in the night market.
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© 2010 Avalon (Yang-Chen) Hu |
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