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Design Process

Contextual inquiry

Our team first conducted 15 interviews which our interviewees were both meeting organizers and meeting participants and participate in 5-12 person meetings daily, weekly, and/or monthly. Interviews ranged from 30 min to an hour and were conducted in-person and over the phone by one interviewer.

Accordingly, we held interpretation sessions to better analysis the data we gather from interviews. Then, we built an affinity diagram which reveal eight themes among our interviews:

Based on the interview result we decided to develop a product with the following functionality:

We also built four personas & scenarios to help concentrate on our design:

Low fidelity prototype

We began our low fidelity with paper prototype featuring out product's main functionalities:

The prototype contained complete functionality including menus and pop-up windows. After we built the initial prototype {download lo-fi PDF} , we tested it with four potential users with experience in 5-12 person meetings.

High fidelity prototype

Our Hi-Fi Prototype is radically different from our Lo-Fi Prototype. The software consists of a widget-like toolbar with four buttons and a meeting organizer. The reason for these big change is because our Lo-Fi Prototype design did too much for users who may already have many technologies to help them with meetings. For example, we had a mandatory agenda creation component in our software and many people create agendas using other programs such as Microsoft Word, Email, and GoogleDocs . Similarly, many people keep track of their meetings using scheduling tools such as iCal, GoogleCalendar, or MS Outlook so they may already have basic meeting information such as participants, date, time, topics, and location readily available and archived. We realized that we needed to take advantage of these existing softwares and focus on helping users easily organize, share, and capture meeting information such as files, notes, and important conversation or discussion points. We have retained three features from the Lo-Fi prototype, the software whiteboard, screen sharing and audio recording and screen capture of meetings.

Result and presentation

After we presenting our high fidelity prototype to the class, we made some changes as well base on the feedback. For example, we rearrange the item listed on the main panel and redesign the meeting clips functionality.

You can also know more about the result of the project by watching our short presentation slides.

We are working with TechSmith to develop meeting software to support groups of 5-12 people. This project is a part of the courses: Interface and Interaction Design. Our project cycle includes: project focus, contextual inquiry, competetive research, personas & scenarios, Lo-Fi prototyping, Hi-Fi prototyping, final presentation.

Project Details

My role: Leading Lo-Fi design phase and assisting Hi-Fi implementation, designing team logo, doing collaborative work during other design phases

Course: Interface and Interaction Design

Duration: 09.2009-12.2009

Teammates: Kamaria Campbell, Fei-fei Wang, Peggy Wong

Technology used: Axture RP, Adobe Illustrator, OmniGraffle

Links & Downloads

Our project site

Low fidelity prototype (PDF file, 39mb)

High fidelity prototype (HTML link)

Presentation slides on Prezi